Guided Tour: In-service Leaders

Intro   ·   Overview   ·   in-service leaders' tour   ·   college prof's tour

The process: Creative Brief · Gather Links · Custom Design · Publication

The most precious resource for an in-service leader is time. Because teachers are so busy, scheduling professional growth sessions present a real challenge. To make the most of precious time, Web-and-Flow is ready when you are: as Internet-based software, in-service participants can use Web-and-Flow during sessions at a central computer lab, from a classroom computer, or from home, regardless of platform. Beyond this flexibility of location and operating system, the Web-and-Flow process is built around modules that can be completed in short blocks of time. This way, after every session, participants can leave with a sense of accomplishment.

Web-and-Flow is meant to be a stand alone learning environment, meaning people can use Web-and-Flow without a facilitator or trainer. The project-based approach coupled with online tutorials and examples guide people through the process. This said, if a district has many people to train, having someone demonstrate the process and be on hand for support will definitely speed up productivity and satisfaction for first time users. Below are two possible scenarios for using Web-and-Flow as the foundation for in-services.

Scenario #1: The 2 - 3 Day Workshop

Some districts opt to have Tom March lead a workshop, then use resident technology experts to support on-going development and use of the Web for education. However, now that Tom's dumped his brain into Web-and-Flow, let's see how it goes.
Day One

"Surf, Stumble, Search and Lurch"

  find personal value on the Web
  create a personal homepage
  reflect on teaching philosophy

Output: Flow Homepage (see an example?)

Front End Design

  find an appropriate topic
  identify learning gaps in the current curriculum
  brainstorm a "What-If" inventory

Output: Creative Brief

Gather Links

  Thinking thru Linking (online lesson)
  gather links for chosen topic
  sort links by type/use

Output: Hotlist (see an example?)

Day Two

Design Activity

  analyze activity formats
  customize appropriate format for identified learning goals
  modify accompanying rubric

Output: Draft of Activity


  Designer's Checklist
  peer feedback
  minor revisions

Output: Posted Activity (see an example?)

Note: the above can take 1 - 2 days depending on participants' background and activity formats being created. We recommend that new users create Subject Samplers first.
Day Three

Complete Longer Activities / Enhance Webpage

  complete WebQuests
  customize the HTML with an editor or straight coding
  add graphics
  learn how to FTP/upload

Output: Completed WebQuest / Revised Activity (see an example?)

The next phases could be implementation of the activity with students, then reflection and revision.

Scenario #2: The Weekly After School Web Club

In this scenario, participants would meet weekly to complete one module of the process. Depending on the time people spent each week (both together and at home), the pace might be brisk or leisurely. Basically, look to the bulleted list above and think of each bullet as one meeting. Many can go more quickly (i.e., the Front End Design) if participants are ready to go. If people are brand new to technology and the Web, biting off each piece of the process per session might be a comforting pace. Remember that each module comes with an online help page and / or examples so people can remediate on their own.


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